A small game studio that makes games with AI, on purpose, and calls them what they are.

See the games

Slop used to mean what went in the pig’s trough. Now it means what the machines make. We make games from it, and we finish them.

Etching of a large pig with its snout in the straw, three hens pecking beside it.

slop, noun. Kitchen scraps and swill, fed to pigs. Later, anything made in bulk without much care. Lately, whatever a machine made that nobody asked for.

Games

12 games since 2024

  • Six Fingers

    2026

    Rhythm. Piano songs for hands with one finger too many. Every song has one note too many too.

  • Trough

    2026

    Farming. Run a pig farm where all the feed is generated. The pigs do not mind.

  • Prompt Golf

    2026

    Puzzle. Get the machine to draw the hole in as few words as you can.

  • Seven-Legged Derby

    2025

    Racing. Horse racing. Each horse has five to nine legs, and it matters.

  • Placeholder Quest

    2025

    Role-playing. Every line of dialogue is placeholder text. Players found a plot anyway.

  • Seed 42

    2025

    Roguelike. A roguelike with exactly one seed. You will learn it.

  • Melted Clock Tower

    2025

    Platformer. Climb a tower drawn by a model that has never seen a staircase.

  • Enhance

    2025

    Detective. Solve crimes by zooming into blurry photographs until they are wrong.

  • Extra Limb

    2025

    Brawler. Two fighters and an uncounted number of arms.

  • Token Limit

    2024

    Text adventure. A text adventure that ends when it runs out of

  • Watermark

    2024

    Stealth. Get a stock photo out of the building without its watermark.

  • Regenerate

    2024

    Cards. A card game where any card can be thrown back and redrawn, once.

How a game gets made

  1. First we type a prompt.

    One line, usually a joke somebody said out loud at lunch. That line is the whole design document.

    A black Remington typewriter from 1907 on a wooden desk, a sheet of typed paper in it.
    A Remington typewriter, 1907.
  2. Then the machine makes a mess.

    Art, music, code and dialogue, generated in an afternoon. About a third of it works, which is plenty.

    A wooden Jacquard loom with its chain of punched cards hanging beside thousands of threads.
    A Jacquard loom reading its punched cards, 1800s.
  3. We keep the best mistakes.

    A horse with seven legs is a bug anywhere else. Here it might be the game, so we play until we know.

    Detail of an engraved proof from the 1600s with handwritten corrections pasted on and written beneath it.
    A printer’s proof with its corrections, 1600s.
  4. It ships when it’s fun.

    We fix everything that is broken in a boring way, test it on people who did not make it, and put it out.

    Pinball machines lined up in an ice cream shop in Los Angeles in the 1930s.
    Pinball at an ice cream shop, Los Angeles, 1930s.
Hand-coloured engraving of the Turk: a figure in a turban seated behind a chess cabinet, its doors open to show gears.
The Turk, a chess machine that toured Europe from 1770 and beat almost everyone. A strong player sat inside it. Joseph Racknitz drew this in 1789 to show where.

Feed the trough

Ours has nobody inside. Type an idea and it pitches you a game, the way all of ours start. Same words, same game, every time.

Or try , or .

Untitled Pigs Game

A cooking game where the pigs are the chefs, as a platformer. The final boss is the loading screen.

Seed 1,462,912,183. Fun for a long weekend.

Known bugs, all kept

  • The credits list a composer nobody has met.
  • A door in level two leads back to the menu.
  • Water occasionally flows uphill, politely.

Contact

Slop Studio

Black-and-white photograph of three pigs feeding at a wooden trough behind a wire fence.

Pitches, bugs, pig facts

Answered within the week

Say hello